High Performance Scientific Visualization

Tim Biedert

Developer Technology Engineer at NVIDIA Corporation
Ph.D. candidate at Scientific Visualization Lab

Research Interests

  • High Performance Visualization
  • In-Situ Visualization
  • Streaming Techniques
  • Point-Based / Mesh-Free Visualization
  • Topology-Based Simplification

Education

since 2014 Ph.D. candidate, Dept. of Computer Science
Technische Universität Kaiserslautern, Germany
Thesis: Towards Efficient Ray Casting-Based Visualization on Heterogeneous HPC Architectures (submitted)
2014 Master of Science (M.Sc.) in Computer Science
Technische Universität Kaiserslautern, Germany
Thesis: Vortex Visualization of Flapping Wing Insect Flight in Virtual Reality Environments
2012 Bachelor of Science (B.Sc.) in Computer Science
Technische Universität Kaiserslautern, Germany
Thesis: FPM Post Processing: Real-Time Ray Tracing of Point Set Surfaces in OptiX

Professional and Research Experience

since 2018 NVIDIA Corporation, Würselen, Germany
Developer Technology
Senior Scientific Visualization Developer Technology Engineer
2014 - 2018 Technische Universität Kaiserslautern, Germany
Scientific Visualization Lab / Computational Topology Group
Research assistant / Ph.D. candidate
2017 NVIDIA Corporation, Zurich, Switzerland
Developer Technology
Internship
2010 - 2017 Fraunhofer Institute for Industrial Mathematics ITWM, Kaiserslautern, Germany
Dept. of Transport Processes
Research assistant
2014 Wright State University, Dayton, Ohio, USA
Advanced Visual Data Analysis Group
Visiting researcher
2006 - 2008 Siemens AG, Karlsruhe, Germany
Dept. of Technology & Innovation, Energy Sector
Vacation jobs

Publications and Demos

Hardware-Accelerated Multi-Tile Streaming for Realtime Remote Visualization


T. Biedert ¹, P. Messmer ², T. Fogal ², C. Garth ¹

¹ Technische Universtität Kaiserslautern
² NVIDIA Corporation

In Proc. Eurographics Symposium on Parallel Graphics and Visualization (EGPGV), 2018 (Best Paper)

Paper NvPipe on GitHub

Direct Raytracing of Particle-based Fluid Surfaces Using Anisotropic Kernels


T. Biedert ¹, J.-T. Sohns ¹, S. Schröder ², J. Amstutz ³, I. Wald ³, C. Garth ¹

¹ Technische Universtität Kaiserslautern
² Fraunhofer ITWM
³ Intel Corporation

In Proc. Eurographics Symposium on Parallel Graphics and Visualization (EGPGV), 2018 (Honorable Mention)

Paper Video

In Situ Visualization with Task-Based Parallelism


A. Heirich ¹, E. Slaughter ¹, M. Papadakis ², W. Lee ², T. Biedert ³, A. Aiken ²

¹ SLAC National Accelerator Laboratory
² Stanford University
³ NVIDIA Corporation

In Proc. In Situ Infrastructures on Enabling Extreme-Scale Analysis and Visualization (ISAV), 2017

Paper

Galaxy


NVIDIA Corporation

GTC 2017 (Keynote demo, Tesla V100 launch)

Video (Live demo)

A Task-Based Parallel Rendering Component For Large-Scale Visualization Applications


T. Biedert ¹, K. Werner ¹, B. Hentschel ², C. Garth ¹

¹ Technische Universtität Kaiserslautern
² RWTH Aachen University

In Proc. Eurographics Symposium on Parallel Graphics and Visualization (EGPGV), 2017

Paper

In Situ Large Data Visualization using Layered Depth Images


T. Biedert ¹, C. Garth ¹

¹ Technische Universtität Kaiserslautern

In Proc. Young Researchers Symposium (YRS), Kaiserslautern, Germany, 2016

STRING 3: An Advanced Groundwater Flow Visualization Tool


S. Schröder ¹, I. Michel ¹, T. Biedert ¹, M. Gräfe ¹, T. Seidel ², C. König ²

¹ Fraunhofer ITWM
² delta h

European Geosciences Union General Assembly, Vienna, Austria, 2016

Application and Intuitive Visualization of a Three-Dimensional Benchmark for Variable-Density Flow and Solute Transport Calculation


T. Seidel ¹, C. König ¹, I. Michel ², S. Schröder ², T. Biedert ²

¹ delta h
² Fraunhofer ITWM

Conference on Modeling Natural Barriers, Bad Wildbad, Germany, 2015

Contour Tree Depth Images For Large Data Visualization


T. Biedert ¹, C. Garth ¹

¹ Technische Universtität Kaiserslautern

In Proc. Eurographics Symposium on Parallel Graphics and Visualization (EGPGV), 2015

Paper

Vortex Visualization of Flapping Wing Insect Flight in Virtual Reality Environments


T. Biedert

Master's Thesis, Dept. of Computer Science, Technische Universität Kaiserslautern, 2014

Intuitive Visualization of Transient Groundwater Flow


T. Seidel ¹, C. König ¹, M. Schäfer ², I. Ostermann ², T. Biedert ², D. Hietel ²

¹ delta h
² Fraunhofer ITWM

Computers & Geosciences, 2014

Paper

FPM Post Processing: Real-Time Ray Tracing of Point Set Surfaces in OptiX


T. Biedert

Bachelor's Thesis, Dept. of Computer Science, Technische Universität Kaiserslautern, 2012

Noise Investigation in Manufacturing Systems: A Method using Acoustic Simulation and Virtual Reality


J. C. Aurich ¹, X. Yang ¹, S. Schröder ², M. Hering-Bertram ³, T. Biedert ², H. Hagen ¹, B. Hamann ⁴

¹ Technische Universtität Kaiserslautern
² Fraunhofer ITWM
³ Rhine-Waal University of Applied Sciences
⁴ University of California Davis

CIRP Journal of Manufacturing Science and Technology, 2012

Noise Investigation in Manufacturing


X. Yang ¹, S. Schröder ², M. Hering-Bertram ³, T. Biedert ², H. Hagen ¹, J. C. Aurich ¹

¹ Technische Universtität Kaiserslautern
² Fraunhofer ITWM
³ Rhine-Waal University of Applied Sciences

In Proc. 44th CIRP International Conference on Manufacturing Systems (CIRP ICMS), 2011

3D Solar System


T. Biedert (early years)

Jugendsoftwarepreis (Youth Software Prize) 2007, Klaus Tschira Stiftung gGmbH, 1st prize in category Simulation

Quake 3 Map Loader


T. Biedert (early years)

Binary Space Partitioning (BSP) + Potentially Visible Set (PVS), full Q3A Shader support, Bézier patches, lightmaps

Tribes Physics on Terrain


T. Biedert (early years)

Geometry Clipmaps, full skiing + jetpack physics as inspired by the Tribes game series

Raytracing in Java


T. Biedert (early years)

Misc. Math Demos


T. Biedert (early years)

Personal

I also have a dog. His name is Rocky. He is crazy.